Impossible Organism - Stellaris Wiki (2024)

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Impossible Organism - Stellaris Wiki (1)

Please help with verifying or updating older sections of this article. At least some were last verified for version 3.11.

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Event chains

Impossible Organism - Stellaris Wiki (2)

Events

Empire event chains

Habitable Worlds Survey

Comet Sighted

Fleet Maneuvers

Horizon Signal

Mass Extinction Through the Ages

Radical Cult

Sublight Exploration Probes

Wanderlust: Rogue Scientist

The Hunt for the Hyacinth

Fountain of Youth

Genetic Crossroads

On the Shoulders of Giants

Homesick

The Cost of Freedom

The Fear of the Dark

The Guest

Digital Refactoring

Anomaly event chains

Drifting Battlefield

Gas Giant Signal

Limbo

Orbital Speed Demon

Shrines to the Old Gods

The Ransomeers

42 Years and 3 Days

Lost Amoeba

Colony event chains

A New Species

Abandoned Terraforming Equipment

Ancient Drones

Dancing Plague

Feral Overload

Glacial Crisis

Hidden Vault

Impossible Corrie

Metallic Puddles

Mharin Kharin

Migrating Forests

Mushroom Picking

Myrmeku Activity

Nemma World

Rise of the Manifesti

Stasis Prison

Subterranean Civilization

The Doorway

Underground Vault

Unexpected Mineral Seams

Primitive civilization event chains

Anti-Alien Task Force

Missing Scientist

Rogue Agent

Shuttle Crash

Propulsion Proponent Proclamation

Impossible Organism is an anomaly event chain triggered by investigating the anomaly with the same name that can appear on toxic worlds. The event chain has the potential of creating a friendly or hostile empire on the galactic stage upon its conclusion.

Contents

  • 1 Impossible Organism
  • 2 Impossible Organism
  • 3 Impossible Fungoid
  • 4 Impossible Fungoid: First Words
  • 5 Impossible Organism: The Nivlac
  • 6 The Nivlac
  • 7 [main species name] and Nivlac

Impossible Organism

Impossible Organism - Stellaris Wiki (14)

The surprising life readings from [anomaly planet name] have been attributed to a small organism of exceeding tenacity. The [science ship name]'s crew is unsure how to classify the lifeform, but its ability to survive, seemingly without any sustenance, is truly astonishing. Considering the planet's age, it is not impossible that the organism has been fighting its habitat's toxicity for millennia, though this is an educated guess at best.

Science Officer [science ship scientist] has requested permission to retrieve samples of the unknown organism, so that it may be studied.

Trigger conditions:
  • Not Xenophobe or Fanatic Xenophobe
  • Not Hive Mind
  • Not Determined Exterminator
Is triggered only by:

Investigating the Impossible Organism anomaly

Impossible Organism - Stellaris Wiki (20)

Very well, sample it.

  • Issue Special Project: Impossible Organism

Impossible Organism - Stellaris Wiki (21)

No. Study it from afar.

  • The planet with the anomaly gains a +3 Society deposit

Impossible Organism

Impossible Organism - Stellaris Wiki (23)

Studies of the mysterious lifeform are progressing well. The scientific community is amazed by its potential for growth. It is already visible to the naked eye and responds to stimuli, and appears able to absorb energy and nutrition from nearly anything, organic or not.

Alas, its genetic, cellular, and biochemical processes remain beyond our understanding.

Trigger conditions:
  • Impossible Organism
Is triggered only by:

Finishing the Impossible Organism special project

Impossible Organism - Stellaris Wiki (25)

We should continue to study it.

  • Issue Special Project: Impossible Organism: Continuation

Impossible Organism - Stellaris Wiki (26)

This alien is too dangerous.

Impossible Fungoid

Impossible Organism - Stellaris Wiki (27)

After recent breakthroughs, the strange lifeform is no longer a complete mystery! The scientific community on [capital name] are abuzz with the news.

The organism has been classified as a fungoid - partly explaining its ability to absorb molecules for nutrition. It has grown immensely, now the size of a newborn [main species name], and appears both inquisitive and intelligent. Thankfully, it has thus far shown no signs of aggression.

The scientists believe the next step to be attempts at communication, though it may be months before any progress is made on this front.

Trigger conditions:
  • Impossible Organism
Is triggered only by:

Finishing the Impossible Organism: Continuation special project

Impossible Organism - Stellaris Wiki (29)

Proceed with the communication attempts.

Impossible Organism - Stellaris Wiki (30)

This has gone far too long...Airlock the specimen.

Impossible Fungoid: First Words

Impossible Organism - Stellaris Wiki (31)

The small fungoid has recently begun to vocalize!

Its first words were a guttural "nivlac." Incoherent, but ardently repeated. And so the scientists have proudly named the fungoid Nivlac. Since then its language has developed at a spectacular rate and it's now able to successfully convey the seven primary emotions - and does so often to its own spawn. It reproduces - by spreading its spores - as a matter of routine, and the laboratory will soon be insufficient to house the fungoids.

The Nivlac still has not shown any signs of aggression.

Trigger conditions:
  • Impossible Fungoid
Mean time to happen:

Impossible Organism - Stellaris Wiki (33) 250 days

Impossible Organism - Stellaris Wiki (34)

Astounding. Every [main species name] society could use them.

  • A random planet gains as many Nivlac Pops as it has free Housing
  • If the Plantoids DLC is installed Nivlac pops will gain the Radiotrophic trait

Impossible Organism - Stellaris Wiki (38)

Excellent. [empire adjective] society could use them.

  • A random planet gains as many Nivlac Pops as it has free Housing
  • If the Plantoids DLC is installed Nivlac pops will gain the Radiotrophic trait

Impossible Organism - Stellaris Wiki (44)

Precious organics. We [main species plural] shall care for them.

  • A random planet gains as many Nivlac Pops as it has free Housing
  • If the Plantoids DLC is installed Nivlac pops will gain the Radiotrophic trait

Impossible Organism - Stellaris Wiki (49)

Excellent. They will be assimilated.

  • A random planet gains as many Nivlac Pops as it has free Housing
  • If the Plantoids DLC is installed Nivlac pops will gain the Radiotrophic trait

Impossible Organism - Stellaris Wiki (54)

We have no room. Torch them and be done with it.

  • Influence Gained: 125-250

Impossible Organism - Stellaris Wiki (57)

They should have a home of their own.

Impossible Organism: The Nivlac

Impossible Organism - Stellaris Wiki (58)

The alien lifeform once discovered on the toxic planet [anomaly planet name], and later fired into deep space after being deemed too dangerous, appears to have made planetfall on [planet name] some time thereafter.

It not only survived the impact, but has since managed to make a home of its new planet. It has prospered, grown, and subdivided into a small population, to the point of becoming a spacefaring species in and of itself.

They call themselves Nivlac, and unfortunately appear to recall our earlier disregard for their survival.

Trigger conditions:
  • Impossible Organism
  • Lifeform was shot into space at any point
Mean time to happen:

Impossible Organism - Stellaris Wiki (60) 48 months

Impossible Organism - Stellaris Wiki (61)

Oops...

  • A Nivlac empire with random ethics is created in a random unclaimed system with a habitable planet
  • The empires has a permanent −200 Opinion from Nivlac Circle

The Nivlac

Impossible Organism - Stellaris Wiki (63)

Our scientists are pleased to report that the Nivlac's relocation to a suitable planet was a great success.

Since the young fungoid's arrival at [planet name], it is apparent that its explosive growth has continued. It has established itself as a small people, and recently even developed FTL technology - undoubtedly aided by the technology we left behind.

We shall eagerly continue to watch their development.

Trigger conditions:
  • Impossible Fungoid: First Words
  • No Nivlac Pops
Mean time to happen:

Impossible Organism - Stellaris Wiki (65) 24 months

Impossible Organism - Stellaris Wiki (66)

Excellent.

  • A Nivlac empire with random ethics is created in a random unclaimed system with a habitable planet
  • The empires has a permanent +200 Opinion from Nivlac Circle

[main species name] and Nivlac

Impossible Organism - Stellaris Wiki (68)

The integration of the fungoid Nivlac into [empire adjective] society is underway.

The interactions between Nivlacs and [main species plural] continue to be positive, and our species appear to be headed down a promising road together.

Trigger conditions:
  • Impossible Fungoid: First Words
  • Nivlac Pops
Mean time to happen:

Impossible Organism - Stellaris Wiki (70) 10 days

Impossible Organism - Stellaris Wiki (71)

Excellent.

Retrieved from ""

Categories:

  • Potentially outdated
  • 3.11
  • Events
Impossible Organism - Stellaris Wiki (2024)

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