Shattered Pixel Dungeon/Classes/Abilities (2024)

v0.9.3 reworked class armors, replacing the old, static effects with the ability to choose and enhance one of three desired abilities.

Each ability comes with three unique tier-4 talents as well as the shared talent Heroic Energy. At level 30, the player will have accumulated 10 points, and each of these talents accept up to 4 points.

Contents

  • 1 Heroic Energy
  • 2 Ratmogrify
    • 2.1 Ratsistance
    • 2.2 Ratlomacy
    • 2.3 Ratroic Energy
    • 2.4 Ratforcements
  • 3 Warrior
  • 4 Mage
    • 4.1 Elemental Blast
      • 4.1.1 Blast Radius
      • 4.1.2 Elemental Power
      • 4.1.3 Reactive Barrier
    • 4.2 Wild Magic
      • 4.2.1 Wild Power
      • 4.2.2 Fire Everything
      • 4.2.3 Conserved Magic
    • 4.3 Warp Beacon
      • 4.3.1 Telefrag
      • 4.3.2 Remote Beacon
      • 4.3.3 Longrange Warp
  • 5 Rogue
  • 6 Huntress
    • 6.1 Spectral Blades
    • 6.2 Nature Power
    • 6.3 Spirit Hawk
      • 6.3.1 Eagle Eye
      • 6.3.2 Go For The Eyes
      • 6.3.3 Swift Spirit
Heroic Energy[]

Heroic Energy is a shared talent between all class armor abilities.

It reduces the amount of charge required to activate an ability by 13%/24%/34%/43%.

Ratmogrify[]

The hero Ratmogrifies an enemy! This turns them into a rat with no abilities, but also no loot.

Ratmogrify is a shared "easter egg" class armor ability accessible to all classes. It is obtained by talking with the Rat King on floor 5, who will offer this ability in exchange for the Crown.

Using this ability on an enemy will turn them into a rat. In rat form, they keep all their stats (health, accuracy, evasion, armor, damage roll) but lose any special abilities they would otherwise have (for example, a ratmogrified Evil Eye cannot deathgaze), though they also won't give any items or EXP on death.

The ability requires 50 energy to use.

Ratsistance[]

Ratmogrified enemies deal 10%/20%/30% less damage

Ratlomacy[]

This talent allows 'turning' of ratmogrified enemies, causing them to fight for you until they die.

Ratroic Energy[]

This talent is identical to Heroic Energy outside of the name.

Ratforcements[]

Using ratmogrify on yourself spawns 1/2/3/4 ally marsupial rat next to you.

Warrior[]

Mage[]

After defeating the fourth boss the warrior can use Dwarf King's Crown to transform his armor into mage robe and pick one of three class armor abilities.

Elemental Blast[]

Elemental Blast
The Mage emits a blast of magic, which covers a circular region up to 4 tiles away and deals up to 10-20 damage. The specific effect of elemental blast will vary by the wand imbued in the Mage's staff.
Blast Radius[]

Elemental Blast radius is 5/6/7/8 tiles.

Elemental Power[]

Elemental Blast is power is increased by 15%/30%/45%/60%

Reactive Barrier[]

Mage gains 2/4/6/8 shielding for each character caught in elemental blast. Works with up to 5 characters at a time.

Wild Magic[]

Wild Magic
The Mage unleashes the power in his wands, randomly firing them up to 4 times in a single turn. The Mage's staff is not included in this effect.

Each wand is treated as if it was +1, regardless of its actual level. This ability does consume wand charges, and no one wand can be fired more than 2 times.

Requires 35 energy to cast.

Wild Power[]
Wild Power
+1: When using wild magic, wands will be treated as either +1 or +2, instead of +1.

+2: When using wild magic, wands are now treated as if they are +2, instead of +1

+3: When using wild magic, wands will be treated as either +2 or +3, instead of +1.

+4: When using wild magic, wands are now treated as if they are +3, instead of +1.

Fire Everything[]
Fire Everything
+1: Wild magic now fires 5 times, up from 4.

+2: Wild magic now fires 6 times, up from 4.

+3: Wild magic now fires 7 times, up from 4.

+4: Wild magic now fires 8 times, up from 4.

Conserved Magic[]
Conserved Magic
+1: Each zap from wild magic now uses 0.56 charges, instead of 1.

+2: Each zap from wild magic now uses 0.31 charges, instead of 1.

+3: Each zap from wild magic now uses 0.18 charges, instead of 1.

+4: Each zap from wild magic now uses 0.1 charges, instead of 1.

Warp Beacon[]

Warp Beacon
The Mage places a beacon, which can then be warped to at will. Placing the beacon takes 1 turn, but warping to it is instantaneous.

The Mage cannot warp between floors by default, or use the beacon to reach inaccessible places such as locked rooms. The Mage can teleport into enemies, which will push them aside.

Requires 35 charge to use.

Telefrag[]

Warping into an enemy deals 10-15/20-30/30-45/40-60 damage to it, but inflicts 5/8/12/15 damage to the mage.

The self-damage is considered magical and is thus affected by Ring of Elements and Elixir of Arcane Armor.

Remote Beacon[]

The Mage can place a beacon in any tile in a 3/6/9-tile radius from his location, instead of being forced to place it at his current location.

Longrange Warp[]

The beacon gains the ability to work even when on a different floor, which costs 150%/117%/83%/50% of the typical charge requirement.

Rogue[]

Huntress[]

Spectral Blades[]

Nature Power[]

Spirit Hawk[]

Spirit Hawk
The Huntress summons a spirit hawk familiar, which can be directed by using the ability again while it is summoned. The hawk lasts for 50 turns, directing the hawk does not cost any charge.

The hawk has minimal health and attacking power, but is fast, evasive, and accurate. It shares its entire field of vision with the huntress at all times. It is immune to all area-bound effects, such as fire and poison gas. It will not attack unless specifically directed to.

Charge cost: 35

Eagle Eye[]
Eagle Eye
+1: The spirit hawk's vision range is increased to 7 tiles from 6.

+2: The spirit hawk's vision range is increased to 8 tiles from 6.

+3: The spirit hawk's vision range is increased to 8 tiles from 6, and it gets 2 tiles of mind vision.

+4: The spirit hawk's vision range is increased to 8 tiles from 6, and it gets 3 tiles of mind vision.

Go For The Eyes[]
Go For The Eyes
+1: Attacks from the spirit hawk blind enemies for 2 turns.

+2: Attacks from the spirit hawk blind enemies for 3 turns.

+3: Attacks from the spirit hawk blind enemies for 4 turns.

+4: Attacks from the spirit hawk blind enemies for 5 turns.

Swift Spirit[]

Increases movement speed

Shattered Pixel Dungeon/Classes/Abilities (2024)

References

Top Articles
Latest Posts
Article information

Author: Lakeisha Bayer VM

Last Updated:

Views: 6322

Rating: 4.9 / 5 (69 voted)

Reviews: 92% of readers found this page helpful

Author information

Name: Lakeisha Bayer VM

Birthday: 1997-10-17

Address: Suite 835 34136 Adrian Mountains, Floydton, UT 81036

Phone: +3571527672278

Job: Manufacturing Agent

Hobby: Skimboarding, Photography, Roller skating, Knife making, Paintball, Embroidery, Gunsmithing

Introduction: My name is Lakeisha Bayer VM, I am a brainy, kind, enchanting, healthy, lovely, clean, witty person who loves writing and wants to share my knowledge and understanding with you.