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- Dretch
- Source:5th Edition SRD
↓ Attributes
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These D&D 5E Free Basic Rules only contain a fraction of the races, subclasses, backgrounds, feats, items, monsters, spells, and other content available on Roll20. Check out the Player's Handbook to add dozens of more player options to the Charactermancer, the Dungeon Master's Guide to expand on the tools available for DMs, and the Monster Manual to add hundreds of more unique creatures (including token artwork) to fight!
Actions
Multiattack: The dretch makes twoattacks: one with its bite and one with its claws.
Bite:Melee Weapon Attack: +2 to hit, reach 5 ft., one target. Hit: 3 (1d6)piercingdamage.
Claws: Melee Weapon Attack: +2 to hit, reach 5 ft., one target. Hit: 5 (2d4)slashingdamage.
Fetid Cloud (1/Day): A 10-foot radius of disgusting green gas extends out from the dretch. The gas spreads around corners, and its area is lightly obscured. It lasts for 1 minute or until a strong wind disperses it. Any creature that starts itsturnin that area must succeed on a DC 11 Constitutionsaving throwor be poisoned until the start of its next turn. While poisoned in this way, the target can take either anactionor a bonus action on its turn, not both, and can't take reactions.
Show Attribute List
AC
11 (Natural Armor)
Alignment
Chaotic Evil
CHA
3
CON
12
Challenge Rating
1/4
DEX
11
HP
18 (4d6+4)
INT
5
Immunities
Poison
Languages
Abyssal, Telepathy 60 Ft. (Works Only With Creatures That Understand Abyssal)
Passive Perception
9
Resistances
Cold, Fire, Lightning
Roll 0
Bite1d20 + 21d6
Roll 1
Claws1d20 + 22d4
STR
11
Senses
Darkvision 60 Ft.
Size
Small
Speed
20 ft.
Type
fiend (demon)
WIS
8
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{{Size}} {{Type}}, {{Alignment}}
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- Armor Class {{AC}} \n
- Hit Points {{HP}} \n
- Speed {{Speed}} \n
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STR
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DEX
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CON
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INT
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WIS
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CHA
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- \n {{#Saving Throws}}
- Saving Throws {{Saving Throws}} {{/Saving Throws}}\n {{#Skills}}
- Skills {{Skills}} {{/Skills}}\n {{#Vulnerabilities}}
- Vulnerabilities {{Vulnerabilities}} {{/Vulnerabilities}}\n {{#Damage Vulnerabilities}}
- Damage Vulnerabilities {{Damage Vulnerabilities}} {{/Damage Vulnerabilities}}\n {{#Resistances}}
- Damage Resistance {{Resistances}} {{/Resistances}}\n {{#Immunities}}
- Damage Immunities {{Immunities}} {{/Immunities}}\n {{#Condition Immunities}}
- Condition Immunities {{Condition Immunities}} {{/Condition Immunities}}\n {{#Passive Perception}}
- Senses {{#Senses}}{{Senses}},{{/Senses}} passive Perception {{Passive Perception}} {{/Passive Perception}}\n {{#Languages}}
- Languages {{Languages}} {{/Languages}}\n
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Actions
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- {{[Name]}}. {{[#Type]}}{{[Type]}} {{[Type Attack]}}: {{[/Type]}} \n {{[#Hit Bonus]}}+{{[Hit Bonus]}} to hit,{{[/Hit Bonus]}} {{[#Reach]}}reach {{[Reach]}},{{[/Reach]}} {{[#Target]}}{{[Target]}}.{{[/Target]}} \n {{[#Damage]}}Hit: ({{[Damage]}}){{[/Damage]}} {{[#Damage Type]}}{{[Damage Type]}} damage{{[/Damage Type]}}{{[#Damage 2]}} plus ({{[Damage 2]}}){{[/Damage 2]}}{{[#Damage 2 Type]}}{{[Damage 2 Type]}} damage{{[/Damage 2 Type]}}{{[#Damage]}}.{{[/Damage]}}\n {{[#Desc]}}{{[Desc]}}{{[/Desc]}} \n {{else}}\n {{#Roll 0}}
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- {{Roll 1}} {{/Roll 1}}\n {{#Roll 2}}
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Reactions
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Legendary Actions
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{{Name}} can take {{data-LANum}} legendary actions, choosing from the options below. Only one legendary action option can be used at a time and only at the end of another creature’s turn. {{Name}} regains spent legendary actions at the start of their turn.
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Mythic Actions
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{{data-MAdesc}}
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