Roll20 - Compendium and Rule Set Directory (2024)

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  3. Dretch
  4. Source:5th Edition SRD

Roll20 - Compendium and Rule Set Directory (1)

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These D&D 5E Free Basic Rules only contain a fraction of the races, subclasses, backgrounds, feats, items, monsters, spells, and other content available on Roll20. Check out the Player's Handbook to add dozens of more player options to the Charactermancer, the Dungeon Master's Guide to expand on the tools available for DMs, and the Monster Manual to add hundreds of more unique creatures (including token artwork) to fight!

Actions

Multiattack: The dretch makes twoattacks: one with its bite and one with its claws.

Bite:Melee Weapon Attack: +2 to hit, reach 5 ft., one target. Hit: 3 (1d6)piercingdamage.

Claws: Melee Weapon Attack: +2 to hit, reach 5 ft., one target. Hit: 5 (2d4)slashingdamage.

Fetid Cloud (1/Day): A 10-foot radius of disgusting green gas extends out from the dretch. The gas spreads around corners, and its area is lightly obscured. It lasts for 1 minute or until a strong wind disperses it. Any creature that starts itsturnin that area must succeed on a DC 11 Constitutionsaving throwor be poisoned until the start of its next turn. While poisoned in this way, the target can take either anactionor a bonus action on its turn, not both, and can't take reactions.

Show Attribute List

AC

11 (Natural Armor)

Alignment

Chaotic Evil

CHA

3

CON

12

Challenge Rating

1/4

Condition Immunities

Poisoned

DEX

11

HP

18 (4d6+4)

INT

5

Immunities

Poison

Languages

Abyssal, Telepathy 60 Ft. (Works Only With Creatures That Understand Abyssal)

Passive Perception

9

Resistances

Cold, Fire, Lightning

Roll 0

Bite1d20 + 21d6

Roll 1

Claws1d20 + 22d4

STR

11

Senses

Darkvision 60 Ft.

Size

Small

Speed

20 ft.

Type

fiend (demon)

WIS

8

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{{Size}} {{Type}}, {{Alignment}}

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  • Armor Class {{AC}}
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  • Hit Points {{HP}}
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  • Speed {{Speed}}
  • \n

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STR
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{{STR}} ({{data-STR-mod}})

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DEX
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{{DEX}} ({{data-DEX-mod}})

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CON
\n

{{CON}} ({{data-CON-mod}})

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INT
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{{INT}} ({{data-INT-mod}})

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WIS
\n

{{WIS}} ({{data-WIS-mod}})

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CHA
\n

{{CHA}} ({{data-CHA-mod}})

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\n

    \n {{#Saving Throws}}
  • Saving Throws {{Saving Throws}}
  • {{/Saving Throws}}\n {{#Skills}}
  • Skills {{Skills}}
  • {{/Skills}}\n {{#Vulnerabilities}}
  • Vulnerabilities {{Vulnerabilities}}
  • {{/Vulnerabilities}}\n {{#Damage Vulnerabilities}}
  • Damage Vulnerabilities {{Damage Vulnerabilities}}
  • {{/Damage Vulnerabilities}}\n {{#Resistances}}
  • Damage Resistance {{Resistances}}
  • {{/Resistances}}\n {{#Immunities}}
  • Damage Immunities {{Immunities}}
  • {{/Immunities}}\n {{#Condition Immunities}}
  • Condition Immunities {{Condition Immunities}}
  • {{/Condition Immunities}}\n {{#Passive Perception}}
  • Senses {{#Senses}}{{Senses}},{{/Senses}} passive Perception {{Passive Perception}}
  • {{/Passive Perception}}\n {{#Languages}}
  • Languages {{Languages}}
  • {{/Languages}}\n
  • Challenge {{#Challenge Rating}} {{Challenge Rating}}{{/Challenge Rating}}{{#data-XP}} ({{data-XP}} XP){{/data-XP}}
  • \n

\n

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    \n {{!data-Traits}}\n
  • {{[Name]}}. {{[Desc]}}
  • \n {{/data-Traits}}\n

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Actions

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    \n {{!data-Actions}}\n
  • {{[Name]}}. {{[#Type]}}{{[Type]}} {{[Type Attack]}}: {{[/Type]}} \n {{[#Hit Bonus]}}+{{[Hit Bonus]}} to hit,{{[/Hit Bonus]}} {{[#Reach]}}reach {{[Reach]}},{{[/Reach]}} {{[#Target]}}{{[Target]}}.{{[/Target]}} \n {{[#Damage]}}Hit: ({{[Damage]}}){{[/Damage]}} {{[#Damage Type]}}{{[Damage Type]}} damage{{[/Damage Type]}}{{[#Damage 2]}} plus ({{[Damage 2]}}){{[/Damage 2]}}{{[#Damage 2 Type]}}{{[Damage 2 Type]}} damage{{[/Damage 2 Type]}}{{[#Damage]}}.{{[/Damage]}}\n {{[#Desc]}}{{[Desc]}}{{[/Desc]}}
  • \n {{else}}\n {{#Roll 0}}
  • {{Roll 0}}
  • {{/Roll 0}}\n {{#Roll 1}}
  • {{Roll 1}}
  • {{/Roll 1}}\n {{#Roll 2}}
  • {{Roll 2}}
  • {{/Roll 2}}\n {{#Roll 3}}
  • {{Roll 3}}
  • {{/Roll 3}}\n {{#Roll 4}}
  • {{Roll 4}}
  • {{/Roll 4}}\n {{/data-Actions}}\n

\n

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\n {{#data-Reactions}}\n

Reactions

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\n {{/data-Reactions}}\n

    \n {{!data-Reactions}}\n
  • {{[Name]}}. {{[Desc]}}
  • \n {{/data-Reactions}}\n

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\n {{#data-Legendary Actions}}\n

Legendary Actions

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\n {{!data-LANum}} \n

{{Name}} can take {{data-LANum}} legendary actions, choosing from the options below. Only one legendary action option can be used at a time and only at the end of another creature’s turn. {{Name}} regains spent legendary actions at the start of their turn.

\n {{else}}\n

{{Name}} can take 3 legendary actions, choosing from the options below. Only one legendary action option can be used at a time and only at the end of another creature’s turn. {{Name}} regains spent legendary actions at the start of their turn.

\n {{/data-LANum}}\n {{/data-Legendary Actions}}\n

    \n {{!data-Legendary Actions}}\n
  • {{[Name]}}.{{[Desc]}}

  • \n {{else}}\n {{#Legendary Roll 0}}{{Legendary Roll 0}}{{/Legendary Roll 0}}\n {{/data-Legendary Actions}}\n

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\n {{#data-MAdesc}}\n

Mythic Actions

\n

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{{data-MAdesc}}

\n {{/data-MAdesc}}\n

    \n {{!data-Mythic Actions}}\n
  • {{[Name]}}. {{[Desc]}}
  • \n {{/data-Mythic Actions}}\n

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\n

","attributes":{"n":"Dretch","c":{"Size":"Small","Type":"fiend (demon)","Alignment":"Chaotic Evil","HP":"18 (4d6+4)","AC":"11 (Natural Armor)","Speed":"20 ft.","Challenge Rating":"1/4","data-XP":"50","STR":"11","data-STR-mod":"+0","DEX":"11","data-DEX-mod":"+0","CON":"12","data-CON-mod":"+1","INT":"5","data-INT-mod":"-3","WIS":"8","data-WIS-mod":"-1","CHA":"3","data-CHA-mod":"-4","Saving Throws":"—","Skills":"—","Vulnerabilities":"—","Damage Vulnerabilities":"—","Resistances":"Cold, Fire, Lightning","Immunities":"Poison","Condition Immunities":"Poisoned","Passive Perception":"9","Senses":"Darkvision 60 Ft.","Languages":"Abyssal, Telepathy 60 Ft. (Works Only With Creatures That Understand Abyssal)","data-Traits":"—","data-Actions":"[{\"Name\":\"Multiattack\",\"Desc\":\"The dretch makes two attacks: one with its bite and one with its claws.\"},{\"Name\":\"Bite\",\"Type Attack\":\"Weapon Attack\",\"Type\":\"Melee\",\"Hit Bonus\":\"2\",\"Reach\":\"5 ft.\",\"Target\":\"one target\",\"Damage\":\"1d6\",\"Damage Type\":\"piercing\"},{\"Name\":\"Claws\",\"Type Attack\":\"Weapon Attack\",\"Type\":\"Melee\",\"Hit Bonus\":\"2\",\"Reach\":\"5 ft.\",\"Target\":\"one target\",\"Damage\":\"2d4\",\"Damage Type\":\"slashing\"},{\"Name\":\"Fetid Cloud (1/Day)\",\"Desc\":\"A 10-foot radius of disgusting green gas extends out from the dretch. The gas spreads around corners, and its area is lightly obscured. It lasts for 1 minute or until a strong wind disperses it. Any creature that starts its turn in that area must succeed on a DC 11 Constitution saving throw or be poisoned until the start of its next turn. While poisoned in this way, the target can take either an action or a bonus action on its turn, not both, and can't take reactions.\"}]","Roll 0":"Bite\n1d20 + 2\n1d6","Roll 1":"Claws\n1d20 + 2\n2d4","Roll 2":"—","Roll 3":"—","Roll 4":"—","data-Reactions":"—","data-Legendary Actions":"—","data-LANum":"—","Legendary Roll 0":"—","data-MAdesc":"—","data-Mythic Actions":"—","expansion":0}}};if(!$('style').length) {$('head').append('

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Roll20 - Compendium and Rule Set Directory (2024)

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